Una Notte al Museo - events that transform museums into beautiful, sustainable and inclusive spaces
Una notte al Museo 2022 is a series of events characterized by the opening in the evening of museums where, alongside the traditional visit, social-reactive and educational moments are created to unite the community and shape a sense of belongingness to the territory. The project transforms cultural institutions into beautiful, sustainable, and inclusive spaces, attracting citizens to back museums and revealing space from a new perspective, where everyone can find a cultural offer for themselves
National
Italy
1. Regione Piemonte
2. Сomune di Torino
3. Comune di Moncalieri
4. Comune di Racconigi
5. Provincia di Cuneo
6. Provincia di Torino
Mainly urban
It refers to other types of transformations (soft investment)
No
No
Yes
2022-12-31
As a representative of an organisation
Name of the organisation(s): Club Silencio Type of organisation: Non-profit organisation First name of representative: Alberto Last name of representative: Ferrari Gender: Male Nationality: Italy Function: President Address (country of permanent residence for individuals or address of the organisation)<br/>Street and number: Corso Massimo D'Azeglio 60 Town: Turin Postal code: 10126 Country: Italy Direct Tel:+39 3494016083 E-mail:alberto@clubsilencio.it Website:https://clubsilencio.it/
Una notte al Museo 2022 is a series of events characterized by the opening in the evening (19 - 24) of museums where, alongside the visit, the public can enjoy refreshment beverages with background music and audience engagement activities. In addition to this union of culture and entertainment, the characteristic features of the events are:
1. Thematic tours that are created specifically for the project's target audience;
2. Gamification and audience engagement activities that place the public directly at the center of cultural fruition, thus helping to disseminate the institutional offer:
- Quizzes and interactive games accessible from smartphones regarding the historical-artistic heritage of the museum;
- Surveys to investigate the habits regarding the fruition of culture, the degree of knowledge and appreciation of the cultural offer (whose data are transmitted to the museum so that they can study the results and make corrective actions to their work directions);
- VR Corner, in which, through virtual reality devices, the public can immerse themselves in a 360° video about the museum and its history.
3. Artistic performances that complement the cultural experience of the host institution and present its content from a new perspective;
4. Sustainable food and beverage offer, thanks to the collaboration with local suppliers.
The project has the following objectives:
- create and retain a new database of visitors for CI, identified mainly by young people;
- renew CI image and communication strategy, using tools and languages closer to a young audience;
- adapt institutional accessibility to modern social interaction methods;
- propose attractive activities for this new audience that would be sustainable;
- raise the awareness of the young population about the cultural heritage;
- adapt the local cultural offer and its accessibility to modern social interaction modalities;
- activate the participation of young people in cultural life.
BEAUTY
DISCOVERY
ACCESSIBILITY
SUSTAINABILITY
TERRITORY
Una Notte al Museo, among its objectives, places raising awareness and activating young people under 35 on the themes of Agenda 2030. Sustainability is also a guiding star for any actions in the project's framework. For this reason, it was essential that all activities created, promoted, and hosted are designed using a sustainable management system from an environmental, social, and economic point of view, in accordance with the ISO 20121: 2012 standard certificate that the association received as a testimony of its sustainable actions.
The project committed to:
Promote the culture of sustainability (environmental, economic, and social) among all the parties involved, encouraging them to adopt sustainable practices in their work and personal activities;
Extend and integrate the principle of sustainable development in all decisions;
Implement special activities to encourage the transition of young people from awareness of sustainable development goals to active participation;
Preserve host cultural institutions by taking the least invasive and most environmentally sustainable measures for the objects, respecting the natural habitat in which they are embedded;
Increase the use of recycled and reusable materials in installations, signage, and catering, reducing the amount of waste;
Use an entirely digital communication strategy that does not involve the production and dissemination of paper materials;
Contain energy consumption by using lighting systems consisting of battery-powered LED lights and bars, without the need for an electrical connection to reduce energy consumption and carbon emissions associated with events;
Selection of sustainable partners who share our ethical values on consumption, production, and eating habits, giving preference to local producers;
Ensure the accessibility of the events to everyone, including people with motor, sensory and cognitive disabilities;
Ensure healthy and safe working conditions for all those who work with us.
The presence of artistic performances and custom audience engagement activities distinguishes the Una Notte al Museo project. This is a unique experience that we have been offering our visitors to discover the beauty of cultural institutions and heritage sites.
Firstly, we have been offering engagement activities within the framework of the events that are complemented by the beauty of the historical sites where the project events occur. These hours become for visitors a unique experience of encountering local cultural offers.
Artistic performances were a very important element of the events in 2022. They have always been used in the project as an audience engagement tool, thanks to the collaboration with the artistic actors of the territory, who are also working on the hybridization of various artistic and digital languages, ranging from new technologies such as VR, Metaverse, NFT to algorithmic and electronic music. Thanks to this, a unique synergy is created between the space of cultural institutions and other artistic disciplines, providing an unforgettable experience for the event participants.
The events also adapt the language of communication of cultural institutions and make it closer to the audience, allowing people to appreciate the cultural offer more. Thanks to such essential elements as a cocktail bar, and edutainment activities, events also become a place for dialogue between participants, which creates a socio-recreational moment and raise positive emotions.
In terms of qualitative experience, all event elements and communication strategies are created following all the latest trends in representation and design, making a high-quality picture of cultural institutions for visitors and giving a sense of pride in the local cultural offer.
To constantly assess visitors' emotions, a system for monitoring was created through surveys that helped identify the impact of each event element on the perception of cultural institutions by the visitors.
The project brings the various audiences closer to the cultural and performative world, involving a broader audience target, which to such a world is interested only occasionally. This shows that cultural offers could attract not only cultural lovers, as is commonly believed, but can be more accessible for the rest of the community, especially young people. People of different ages and interests can find something for themselves in the synergy of cultural and historical buildings and audio-visual art. This is proven by the presence of a high percentage of female visitors, the representation of an international audience, and the representation of visitors with different interests and backgrounds, who often don't have contact with the cultural industry in their normal life. Furthermore, our project sets up a dialogue between different generations and reduces the level of the problem of the different ages. Thanks to the project, people can begin a dialogue, understand each other better, and share values. The project aims to give a voice to everyone! Also, one of the most important characteristics is the accessibility of events for everyone. Have been chosen an evening time slot to hold events specifically to attract as many different people as possible to the institutions and be more accessible to everyone. Furthermore, the chosen institutions are located in very different places around the city and the region (from the most central and famous ones to the most peripheral with social issues) to help various institutions to show themselves to the community, promote them and attract not only the residents of the districts in which they are located but also the external audience. Events are not only accessible to everyone, including people with motor, sensory and cognitive disabilities but are also characterized as affordable because of the pricing policy, where along with the event participation, visitors also receive a free or discounted opportunity to visit exhibitions.
This project is centered on youth and modern society. It promotes their culture, vision of the culture, and their vision of cultural consumption and creates a special innovative cultural offer for them. The project acts as a mediator between this audience and cultural institutions, which allows them to constantly hear each other and adapt their actions based on this. Through the project, the institutions attract young people, which has a direct positive effect on the dissemination of cultural knowledge and raises an educated generation ready to bring positive changes to the democratic future. In turn, museums reach an audience that is usually unattainable with their strategy, which positively affects the achievement of their work goals, as well as the economic condition of institutions, since a funnel of visits is formed, where events are usually the first contact.
Furthermore, the project provides a stage for young emerging artists. It gives them an opportunity to show themselves to the audience, especially to institutions that are often hard for them to reach. Through this, a dialogue is created between emerging young artists and institutions that, in the future, can lead to possible joint projects and opportunity emergence for young cultural professionals.
Youth is the core of project activities, not only at the participation level but also at the operational level. The project promotes working opportunities in the cultural industry. In terms of employment, 180 young workers were involved in total between the museum, artistic, educational, cultural, and productive areas, thanks to the project's existence. A community of young people was formed around the project that is not directly involved in the internal organization but is constantly active, performing different roles (focus groups, volunteers, artists, etc.). This helps them gain the necessary experience in the cultural industry and determine their future professional path related to culture.
The project helps bring together different stakeholders in the cultural scene to set up a dialogue for future development and the possible emergence of partnership projects to derive value in cultural and artistic work, production, and visibility. Furthermore, Una Notte al Museo aims to create a network between the different figures of the artistic-musical world from the same supply chain, but rarely get in touch with each other, to stimulate dialogue, exchange, and collaboration.
The project acquired its own large and active community that constantly contributes to its development. The participatory principle of the project between different stakeholders is reflected in the following:
creation of a dialogue between a cultural institution-artists and artists-artists to establish a dialogue for subsequent partnership projects and collaboration;
building a dialogue between cultural institutions, artists, and audiences so that they hear each other and effectively adjust the supply and demand curve;
development of a gamification program based on the audience's participation to engage and enrich visitors' cultural and historical knowledge.
The project also involves various stakeholders at all levels: local, regional, national, and European. Cultural institutions from different parts of the region were included in the project in 2022, and the city, regional and national administrations showed interest in the project through support at the moral and financial levels (att. “Una notte al Museo” Description of the project, “Partner”).
Also, in 2022, the project reached the European level, where interest in the project was shown through participation in events such as New European Bauhaus Festival and the cultural conference Culturopolis, where the project was chosen among 30 European projects on the Presentation day. Furthermore, in 2022, the association's application was approved to join the international network of cultural operators Culture Action Europe.
Una notte al Museo is an audience engagement project to make the local cultural and artistic heritage accessible to young people under 35. Four elements allow the project to work in different directions and implement the area of knowledge in each of these areas to create the synergy that fully represents the project:
- gamification activities: Those activities stimulate the active participation of young people in cultural fruition, promoting it as a moment of well-being, growth, and civic action. A team with a cultural and artistic background was working on developing these activities.
- communication: The communication team took the strategy used in E-commerce and adapted it to cultural needs. Thanks to this, trendy and attention-grabbing content was created, which gave the virality of cultural offer dissemination and promotion of events. High-quality content was created during this process, which can also later be used by institutions for their purposes and needs.
- artistic performances: Artistic performances were always used in the project as an audience engagement tool. They worked on the hybridization of different artistic and digital languages ranging from new technologies, algorithmic and electronic music to interactive visual arts, completing each other and giving life to works of art in which different disciplinary techniques coexist and interact. The team working with the artists carefully selects the content for the atmosphere of each institution so as not to disturb but to enrich the existing context.
- analyzes and evaluation: When developing any activities and adding any elements to the project, the team carefully measured everything from the perspective of the impact and in what ways it is possible to get feedback from stakeholders about each element. A monitoring system was developed, which was implemented in 2022 at each event and made it possible to prepare a report for cultural institutions and assess an impact after each event.
Una Notte al Museo provides the following quantitative results:
- The total number of participants reached in 2022 is 73.000;
- Held 40 events in more than 25 different cultural institutions;
- Viral and targeted visibility on social networks of about 3.500,000 people, mostly aged between 20 and 35, and about 150,000 profiled contacts belonging to the database of the Club Silencio association contribute to promoting cultural life and cultural institutions for the younger generations;
- A total of 180 employees were employed in the cultural industry.
In terms of impact assessable at a qualitative level, the project demonstrated the following:
- Contribution to the renewal of the image of cultural institutions, attracting a young audience, and contributing to the repositioning of the cultural institution;
- Start a process of active participation of young audiences in cultural activities that go beyond the project;
- Creation of new synergies between the actors involved (museums, associations, professionals, artists) that lead to the development of new future joint projects;
- Contribution to the local economy.
The project presents numerous factors of innovation:
- The communication strategy that disseminates "educational" content is created for the institutional, cultural offer to encourage active participation of an audience that institutions do not usually reach. The tools and instruments were taken from the e-commerce industry's communication strategy and were adapted to cultural needs;
- Events are built to make the fruition of culture an immersive experience. This is achieved through edutainment activities, which makes the moment of cultural enjoyment a social occasion. Furthermore, the artistic-musical performances are designed based on the offer of the host institution, enhancing and facilitating it, creating unique synergies;
- Custom gamification and audience engagement activities, created for each host institution, make cultural dissemination particularly innovative because of transforming the public into a protagonist in cultural fruition and making the cultural offer easily understandable and memorable, requiring direct intervention from the publi;
- Accessibility through the extraordinary evening opening of the museums that guarantee access to everyone. Accessibility is also reached through the creation of guided and thematic tours developed especially in the language that is closer to young people and modern society;
- The production of audio/video materials that makes the cultural offer attractive and that the host institutions can re-use after the events for their own needs;
- The creation of a community, which is constantly expanding, guarantees the project excellent word of mouth. At the moment, the active database of event participants is 150,000 people.
The following methodologies were applied:
system approach (consideration of all stakeholders as a part of the common system);
comparison method (comparison of two or more objects, results, contexts);
measurement method (determination of the numerical parameters for data analysis);
methods of interview, conversation, and survey to constantly hear the stakeholders and adjust the project;
content analysis method;
theory of change method (development of all the actions from the standpoint of the desired impact).
All methods are used to build a complex approach to study the context, content, and audience and develop a project that will meet institutional and audience needs. Qualitative and quantitative analyses of aspects of the system were used to build a complete and comprehensive picture of the cultural context of the territory. The project team strives to find out more about what people want to see in cultural institutions and propose activities during the event that will be represented in a way that it's interesting for the people to encounter.
The team constantly strives to hear the stakeholders and evaluates the impact of the events on the cultural representation of the territory through:
- general survey about the event and gained cultural experience to qualitatively and quantitatively evaluate our contribution to stimulating the audience and popularizing the cultural life;
- gamification survey to analyze the audience's perception of the activities to improve their modalities constantly;
- interviews with participants, directorates of museums, and employees involved in the organization process to hear the needs of all parties.
After each event, gained results were shared with the host institutions to inform them about the visitors' opinions and allow them to rethink the direction of their work based on this feedback, to qualitatively and quantitatively assess the overall obtained result, analyze the impact on the socio-cultural life of the territory
Una notte al Museo is an event format, and accordingly, it has a specific set of scripts and elements that build the project, and that can be brought to other contexts. To achieve this, a quantitative and qualitative analysis of the needs of territories, audiences, and cultural institutions is used, the results of which are applied in adapting these elements to the context.
Club Silencio association, the project organizer, has strong experience in audience development, gamification, and edutainment activities, which include a set of technologies and the knowledge use of which can help achieve the necessary goals in different contexts. The project Una Notte al Museo has already gone beyond the region. Some of the events have been organized in Milan and Genova and showed promising results, demonstrating the reliability of the format and its reproducibility in other contexts. It was possible to measure and verify the following:
- development of the internal skills of the staff of the institutions in working with young people;
- introduction of specific tools and methodologies for analyzing and involving the public, in particular, the young audience;
- expansion and strengthening of communication activities of the institutions with young people;
- increase in the number of contacts young people coming to the institutions (2.000+ contacts);
- improvement of the institutions' reputation among young people in the region.
How can sustainable development be achieved for all while addressing GCH?
Regarding sustainability, the project strived to show that such events can occur without harm and negatively impact the institution's environment (that different activities can occur in the museum space without harming the exhibits). Club Silencio worked to reduce the environmental impact of its events and obtained ISO 20121 Sustainable Event Management certification. The actions are the following: Digital ticket; Digital communication strategy; Sustainable beverage refreshment; Sustainable waste management; Battery-powered lighting: the use of battery-powered lights that don't require an electrical connection; Recycled paper; Choice of sustainable partners/suppliers.
How can education make humanity more intelligent, knowledgeable, and wise enough to address its global challenges?
Audience engagement activities such as quizzes, interactive surveys, and virtual reality place the public directly at the center of cultural enjoyment, thus helping to disseminate the host institution's offer. Games are created not only about the cultural context but also about sensitive social topics such as democracy, sustainability, etc. Sustainability was the subject of a separate event on 20 October in Musei Reali of Turin, where, thanks to special immersive activities, the public couldn't only discover something new about the sustainable development goals and Agenda 2030 but also test their habits, enter into a dialogue on these topics and express their opinion. An important aspect that was given considerable attention during the development of the project in 2022 was the activation of the community in various directions, to be not just silent observers within the events, but for each visitor to take active participation in all the activities of the events, which would help to gain important knowledge and tools that they could transfer to their ordinary lives in the direction of various issue