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  • Basic information
    The Jungle trip
    Less work, more play: Redesigning physical rehabilitation for children with Cerebral Palsy
    The Jungle Trip is a game that makes physiotherapy fun for children with cerebral palsy aged 4-7, who have to do it their entire life. Using a jungle theme and animal footprint cards, it guides kids through movements improving spatial visualization, coordination, and motor skills. Set up on floors and walls, it adds a new dimension to boring exercises and keeps kids motivated by stimulating their imagination. Kids move by touching the animal footprints, making the game interactive & engaging

    National
    Belgium
    {Empty}
    Mainly urban
    It refers to other types of transformations (soft investment)
    No
    No
    As an individual
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    Social Media
  • Description of the concept
    The Jungle Trip is a game designed for children with cerebral palsy aged 4-7 that makes physiotherapy fun and interactive. It is designed to improve the development of children with cerebral palsy through specific movements and to make physiotherapy more engaging and interesting for children who have to repeat the same movements and exercises every day. It uses a map as the foundation of the game, providing a reference framework for children to follow. The game is modular and adaptable to different difficulty levels, allowing for different exercises to be repeated within the same context. The game uses cards to offer different levels, the first level contains cards with the animal's name, and children have to match the animal with the correct footprints. The second level uses action cards, where kids have to perform a specific action associated with an animal. The game also uses different colors for each level to make it easy to understand and use. The footprints are abstract shapes that require children to make connections, and the game provides hints through the use of colors to assist children in making these connections. The game also adds an important element to stimulate the imagination and to keep the motivation going: the jungle universe. What sets The Jungle Trip apart from other games is the fact that it is set up on the floor and walls of the room, adding another dimension to the game and improving spatial visualization, hand-eye coordination, and motor skills. Traditionally, games are only horizontally used, but The Jungle Trip uses vertical space as well, making it a truly unique and innovative game. The footprints can be moved around and can be installed to the child's physical abilities and needs, which allows for a more personalized approach to physiotherapy. This makes it an effective tool for children with CP to improve their development through specific movements. It is important to note that it should be used with the assistance of a therapist.
    Inclusivity
    Physiotherapy
    social design
    Interaction
    Children's game
    The Jungle Trip concept has sustainability as one of its key objectives. The game has been designed in a way that allows for it to be reusable, adaptable and made of environmentally friendly materials. These design choices make it possible to use the game for an extended period of time, reducing the need for constant purchases of new games or equipment. Additionally, the game can be used in various settings such as therapy sessions, homes, and schools which increases its versatility and usefulness. One aspect of sustainability that has been incorporated into the design of the Jungle Trip concept is the use of environmentally friendly materials. The game is made of recycled materials and does not include any batteries or electronic components that would need replacement. This reduces the amount of waste generated by the game. Another important aspect of sustainability is the impact on children's physical and mental well-being. The game is designed to improve the development of children with cerebral palsy but also to boost their confidence and stimulate them to explore their body and environment. This promotes a positive attitude and behavior in children which can have a long-term positive impact on their overall health and well-being.
    In conclusion, the Jungle Trip concept is an example of how games and therapy methods can be designed with both inclusion and sustainability in mind. It promotes positive impact on children's physical, mental and environmental well-being. The game's design choices such as being reusable, adaptable and made of environmentally friendly materials make it an example of similar sustainable games and therapy methods. It also serves as a model for how games and toys can be designed with sustainability, reducing waste and promoting environmentally friendly materials. Furthermore, the concept's ability to adapt to different settings and difficulty levels means that it can be used for an extended period of time, reducing the
    The Jungle Trip is designed to stimulate positive behaviors and mindsets in children through its interactive and engaging gameplay. The game invites children to explore and learn through play, without the pressure of a "right" or "wrong" outcome. The jungle theme and colorful game design contribute to a positive and inviting atmosphere, making the game enjoyable and non-stigmatizing for children. This approach to physiotherapy encourages children to engage in therapy in a fun and interactive way, promoting positive emotions and beneficial cultural experiences. The game is also adaptable to different difficulty levels, allowing for different exercises to be repeated within the same context. This allows for the game to be personalized to the child's physical abilities and needs, while also promoting curiosity and exploration of their bodies and the environment. The game has been tested in a physiotherapy practice where prototypes have already been tested, the game has been used within a closed environment which is the practice, but should be used and tested in different environments such as at home, schools, etc. Overall, the Jungle Trip concept is exemplary in terms of promoting positive behaviors and mindsets in children through its interactive and engaging gameplay. The game invites not only kids with Cerebral Palsy to play along, but it's also open and free for other children to join and play together.
    The game is designed specifically for children aged 4-7, with a focus on children with cerebral palsy, making it accessible to a specific group of children who may have difficulty with traditional physiotherapy methods. The game is designed to make physiotherapy fun, interactive, and non-stigmatizing for children, promoting their curiosity and exploration of their bodies and the environment.

    In terms of affordability, the game is designed to be used in therapy sessions, with the assistance of a therapist, but it can also be adjusted for use at home. The game is designed to be affordable and accessible for practices and hospitals and can be easily adapted for use at home.

    The game is also designed to be inclusive, catering to the needs of children with special needs while also being suitable for all children. The game is set up on the floor and walls of the room, adding another dimension to the game and improving spatial visualization, hand-eye coordination, and motor skills. The game is adaptable to different difficulty levels and can be personalized to the child's physical abilities and needs. The Jungle Trip concept is exemplary in its inclusion by designing a game that is accessible, affordable and inclusive for children with cerebral palsy and other children as well. The game makes physiotherapy fun, interactive and non-stigmatizing for children, promoting their curiosity and exploration of their bodies and the environment
    The Jungle Trip concept has been developed with the goal of making physiotherapy fun, interactive, and non-stigmatizing for children. The game has been tested in a physiotherapy practice and the feedback from parents, children and therapists has been positive. They reported that the game was engaging and children were more motivated to participate in therapy sessions. The game has been used within a closed environment which is the physiothapy practice which focuses on kids with cerebral palsy, but it should be tested in different environments such as at home, schools etc. where it can be used to benefit children with cerebral palsy and other special needs. The game is also adaptable to different difficulty levels, allowing for different exercises to be repeated within the same context. This allows for the game to be personalized to the child's physical abilities and needs, while also promoting curiosity and exploration of their bodies and the environment.
    The involvement of citizens benefiting from or affected by the concept and civil society has been minimal at this stage, but it is planned to involve them in the future in order to test the game in different environments and to gather feedback to improve the game. The impact of this involvement on the concept is expected to be positive as it will provide valuable insights on how to adapt the game to different needs and environments. The game is designed to be accessible and affordable for practices, hospitals, and homes, and it is expected to have a positive impact on the quality of life of children with special needs. The game promotes positive emotions and beneficial cultural experiences, it's adaptable to different difficulty levels, and it's personalized to the child's physical abilities and needs. Overall, the Jungle Trip concept is exemplary in terms of promoting positive behaviors and mindsets in children through its interactive and engaging gameplay.
    During the design and development of the Jungle Trip concept, engagement with different stakeholders at various levels was limited. The concept was primarily developed with a team of physiotherapists who mainly work with children with cerebral Palsy, with input from parents and children with CP. However, there was no engagement with local, regional, national or European stakeholders during the design and development process.

    In the future, it would be beneficial to engage with these stakeholders to gather feedback and ensure that the concept meets the needs of a wider range of individuals and organizations. Engaging with local stakeholders such as physiotherapy practices, hospitals and schools would provide valuable insight into the practicality of the concept and its potential impact on their respective communities. Engaging with regional and national stakeholders would provide an understanding of the cultural and societal factors that may influence the acceptance and success of the concept. Additionally, engaging with European stakeholders would provide a comparative perspective on the potential impact of the concept in different countries and cultures.
    The added value of engaging with these stakeholders would be that it would provide a more comprehensive understanding of the potential impact of the concept and how it can be adapted to meet the needs of different communities. This engagement would also provide valuable feedback on the design and development of the concept, ensuring that it is inclusive and accessible for all. Additionally, engagement with these stakeholders would help to increase the reach and impact of the concept, and make it more successful in promoting positive behaviors and mindsets in children.
    The Jungle Trip concept draws on a variety of disciplines and knowledge fields in its design and development. Firstly, the concept is heavily influenced by the field of physiotherapy, as it is designed to be used in therapy sessions for children with cerebral palsy. The exercises and activities included in the game are based on established physiotherapy techniques, and the game was developed in collaboration with physiotherapists to ensure that it would be effective in improving children's physical development. Another important discipline reflected in the design of the Jungle Trip concept is psychology, as the game is designed to also improve children's mental well-being. The game is designed to be engaging and stimulating, which can boost children's confidence and self-esteem. Additionally, the game is designed to be non-competitive, which means that there is no right or wrong way to play, reducing the possibility of negative emotions.
    The field of education is also reflected in the Jungle Trip concept, as the game is designed to be used in a variety of settings, including homes, schools and therapy sessions. This means that the game can be used to supplement children's education and learning, by providing them with a fun and engaging way to learn and explore. Finally, the field of sustainability is reflected in the Jungle Trip concept, as the game is designed to be environmentally friendly, by using materials that are sustainable, and not requiring batteries or other electronic components. The different disciplines and knowledge fields were reflected in the design and development of the Jungle Trip concept through close collaboration between myself, physiotherapists, psychologists and educators experts. This multidisciplinary approach allowed for the concept to be developed from different perspectives and with different expertise, which added value to the process by creating a game that is effective and innovative in multiple aspects.
    The Jungle Trip concept is innovative compared to mainstream actions in physiotherapy and therapy for children with cerebral palsy. The game is designed to be used horizontally and vertically, allowing for a wider range of exercises and movements to be performed. This increases the versatility of the game and the variety of exercises that can be performed, providing a more comprehensive and effective therapy experience for children. Additionally, the game is designed to be used in a variety of settings, including therapy sessions, homes, and schools, which increases its usefulness and accessibility. Another aspect of innovation is the use of environmentally friendly materials. The game uses cards made of recycled materials and does not include any batteries or electronic components that would require replacement over time. The game also does not require any additional equipment, reducing the waste generated by the game. Finally, the Jungle Trip concept promotes sustainable development in terms of children's physical and mental well-being. The game is designed to improve the development of children with cerebral palsy and boost their confidence and stimulate them to explore their body and environment. This promotes a positive attitude and behavior in children, which can positively impact their overall health and well-being. In conclusion, The Jungle Trip concept is innovative compared to mainstream actions in physiotherapy and therapy for children with cerebral palsy. It is designed to be used not only horizontally, but also vertically, which increases its versatility and effectiveness. Additionally, the game is designed to be used in various settings, making it more accessible and useful.
    The Jungle Trip concept has several elements that can be replicated or transferred to other places, groups of beneficiaries, and contexts. One aspect is the methodology used to design and develop the game, which involves a user-centered approach that involves input from children with cerebral palsy, their parents, and healthcare professionals. This approach ensures that the game is tailored to the specific needs of the target group and can be adapted to different settings and difficulty levels. Another element that can be replicated is the use of the game in different settings, including therapy sessions, homes, and schools. The game is designed to be versatile and adaptable, making it suitable for use in a variety of contexts. This allows for the game to be used for an extended period of time, reducing the need to constantly purchase new games or equipment. The game's design and layout can also be replicated and transferred to other games. The game's layout is designed to be visually appealing and easy to navigate, which can be beneficial for other games and therapy methods. The game's cards are also made of recycled materials, which is an environmentally friendly aspect that can be replicated in other games and toys.
    Finally, the game's impact on children's physical and mental well-being can be replicated in other games and therapy methods. The game is designed to improve the development of children with cerebral palsy, but also to boost their confidence and stimulate them to explore their body and environment. This promotes a positive attitude and behavior in children, which can have a long-term positive impact on their overall health and well-being.
    The Jungle Trip concept addresses global challenges related to accessibility, inclusion, and sustainability by providing local solutions. The game is designed to be accessible and inclusive, with the ability to adapt to different difficulty levels and settings, making it suitable for children with cerebral palsy, as well as those without. The game also promotes sustainable development by using environmentally friendly materials, being modular and adaptable, and promoting positive physical and mental well-being in children. Additionally, the concept addresses the global challenge of promoting healthy development in children by providing a fun and interactive game that promotes physical and mental well-being, and encourages exploration and self-discovery. The game is also designed to be used in a variety of settings, including therapy sessions, homes, and schools, which increases its versatility and usefulness. Furthermore, it can be replicated or transferred to other places, groups of beneficiaries and contexts, as it can be adapted to different difficulty levels, settings and languages. Overall, the Jungle Trip concept provides local solutions to global challenges by promoting accessibility, inclusion and sustainability, and by promoting healthy development in children through fun and interactive game play.
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