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  • Initiative category
    Shaping a circular industrial ecosystem and supporting life-cycle thinking
  • Basic information
    Circular Experience Library
    Circular Experience Library: free UX design patterns for a better experience in the circular economy
    Customers will have a pivotal role in making the circular economy work. Their customer experience should be joyful and effortless. The Circular Experience Library offers 72 free UX design patterns to service- and ux designers and companies. This toolkit can be used to develop ideas and build prototypes for circular services fast. The aim is to accelerate the adaption of circular services by customers and lower the costs for companies and experience designers developing them
    Cross-border/international
    Germany
    Germany
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    The library is available worldwide as multiple downloads via a website.
    Mainly urban
    It refers to other types of transformations (soft investment)
    No
    No
    Yes
    As an individual
    Yes
    Social Media
  • Description of the initiative
    The Circular Experience Library is a free library of UX design patterns. They focus on making the user experience of customers / citizens in the circular economy more joyful and effortless. The patterns address the main activities of customers in the circular economy (rethink, refuse, extended use, refurbish, repair, reuse, upcycle and recycle). They cover specific use cases from the point of view of endusers: "Decide for a used, shared of product-as-a-service model instead of buying a new product", "Refurbish it to extend its lifetime", "Refinance your product by sharing it with others". In addition, the library contains basic patterns that cover specific needs in the circular economy like the display of materials contained in a product or receiving alerts in different channels to do maintenance on a product. There’s also a prototype based on the digital product passport as planned by the EU. The patterns consist of wireframes optimized for mobile applications and come with a tutorial video, a clickable prototype, a pattern description and digital downloads in several formats. The patterns are focussed on the use in digital applications that enable circular services like product-as-a-service, sharing or tutorials for repair, but can also be used for ideation of analogue services.
    Circular Economy
    Service Design
    UX Design
    Pattern Library
    Open Source
    The key objective of the library in terms of sustainability is the acceleration of the development and adaption of circular services. Example: The shopping cart of online shops is one of the most powerful UX design pattern of the linear economy. It has been optimized over the last twenty years and works perfectly to support easy, fast transaction and pushes cross- and upselling. No UX designer develops a new shopping cart, but uses existing patterns and adapts them for his purposes and the brand he is working for. This makes it also easier for customers to use the cart, as they have a consistent experience across different platforms. For the circular economy, we do not have such patterns, and we do not have twenty years to establish them. The Circular Experience Library is exemplary in solving this problem by offering free components for fast development and prototyping.
    The key objective of the library in terms of aesthetics and quality of experience of people is to make the (new) task of customers in the circular economy joyful and effortless. The initiative is exemplary in this context, because all design toolkits for the circular economy focus on the design of products, materials and production processes. Which is good, because this is where the heavy lifting needs to be done. But by focussing on the experience of people, the library will support designers and companies to make sure that consumers actually use circular products in a circular way. The design patterns are deliberately designed in a visually neutral and basic look, as it is up to the designers who apply them to add the aesthetics of the brand and product they work for.
    The key objective of the library in terms of inclusion is to make circularity effortless for all. We deliberately chose not to build the patterns and services around ecological goals or a "lifestyle of health and sustainability", as this is still a privilege for a small population. The patterns mainly address economical advantages for the end user: "You can afford and enjoy a better product and performance if you share it with others", "You can preserve the value of your product by good maintenance and enjoy a higher re-sell price when you return it to the cycle" etc.
    Citizens will be involved when designers and companies use the free library to build circular services. Many patterns work on a local level, like sharing, a library of things or co-owning of products and thus will benefit local communities. In the first step of the initiative, we developed and published the library and now conduct workshops and webinars to train designers in how tu use it. In a future phase, we would like to implement a back channel for feedback from designers and the possibility for designers tu upload and share their own applications or even their own patterns on our digital platform. A further feature will be that we can conduct acceptance and usability testing of patterns directly on the platform to optimize patterns before they are implemented by designers.
    We are member of the "Circular Futures" program by ProjectTogether in Berlin and used this network of 100 circular companies, initiatives and start ups to collect use cases for the library. In a previous project (funded by the EU – EcoDesign Circle 4.0) the founder of Circular-Experience.org (UX- and service design consultant Peter Post) participated in the development of a service design methodology for the circular economy. From this collaboration with design centers and agencies of the baltic sea region (Finland, Denmark, Estonia, Poland, Russia, Germany) we also took a lot of inspiration for the use cases for the patterns and used the network of experts that evolved from the collaboration. Project partners include the International Design Centre Berlin and the international UX Design Award. The development of the library was financially supported by the state of Hessen (Ministry of Economic Affairs). We covered the other half of the costs privately.
    In the design and implementation of the Circular Experience Library, classical methods and processes from service- and ux design were used, but through the lense of the circular economy. Circular-Experience.org is a regional collective of experts in UX and service design, engineering, ergonomics and product design, digital transformation, circular auditing and language services. Ideas and solutions for patterns were forwarded back and forth and optimized, while using samples to test with end users for acceptance and usability. The added value of this process was to "get out of the circular bubble" and confront our ideas with people that never heard of the circular economy and that are just interested in getting daily tasks done.
    The innovation is that at this moment, no library for circular UX design exists. There are many (also commercial) UX pattern libraries for the development of commercial services and apps and even more libraries for ready-to-use components, which offer everything from small elements (atoms) like buttons to complete features like a shopping cart (templates). By using a model like a pattern library that designers are used to, we make our new and innovative components accessible.
    As the Circular Experience Library is open source and free to use, being replicated and transferred is at the very heart of the initiative. The tutorial videos help to implement the patterns, and our workshops and webinars specifically address a young generation of designers and creatives that are very interested in the circular economy and eager to contribute to it with their work.
    The Circular Experience Library was developed in an agile process within 10 months. First, we defined the use cases, then the 72 patterns to cover them. After that, we developed the wireframes and did iterations of them over and over again, adding micro interactions, building complete clickable prototypes and defining common elements of the patterns like the display of product value or the display of embodied materials of a product.
    Half of total greenhouse gas emissions and more than 90% of biodiversity loss and water stress come from resource extraction and processing (source: EU Climate Action Plan). By including citizens on a local level and enabling them by experience design to keep their products and the components and materials they embody in the loop, the Circular Experience Library contributes to the global goal of climate neutrality by 2050. By offering the library for free. the initiative helps to accelerate this transformation.
    The Circular Experience Library containing the first 72 UX design patterns has been finished and published online in November 2022. The first workshops to introduce the library to the creative industries have been held. There was coverage in the german design press (including exclusive interview in most important german design magazine PAGE) and several digital and social channels of design institutions in Germany with a reach of more than 100.000 views within the core target group. As the library is just online for a few weeks, there are yet no applications of the patterns we know of. The main focus in the next months is "spreading the word", and we already have bookings for apx 10 lectures workshops and events in Q1 of 2023 to present and train the library (amongst others Moonova conference, Munich Creative Week, several Webinars and lectures at design universities). In the next year, we want to focus on the application of the patterns in real world projects with a focus on small and medium sized companies, institutions and cities. The next stage of the library will include more community features (reviewing patterns and contributing patterns by other designers), but additional funding will be needed for the implementation of these features.
    The Circular Experience Library offers free UX patterns, because we especially want to reach young an upcoming talent in the industry. That’s why we also focus on design universities to hold lectures and train students on how to use the patterns for ideation and prototyping. We see an opportunity in "catching them young", before young talent is introduced to the mainstream, linear world in which their main role will be to produce more and sell more.
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