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  4. EcoHunt-mobile app for de-littering
  • Initiative category
    Reconnecting with nature
  • Basic information
    EcoHunt-mobile app for de-littering
    Our mission is to create a habit cleaning our environment via game by taking a small step each day.
    Pollution and littering have garnered much attention in recent years due to their negative effect on animal habitats, the overall environment, and the climate. The EcoHunt combines education and gamification to tackle the pollution problem by mobile app for de-littering via a Treasure hunt-style game. The app varied missions and incentives drive its users to clean their surrounding environment, by daily list of commonly found litter is generated.
    Cross-border/international
    Bulgaria
    Other
    At the first years our goal is to start it in Bulgaria, after that to escalate to Balkans and more bu social medias.
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    In Bulgaria, we are going to start popularization in Sofia, Plovdiv, Burgas, Gabrovo by events with schools, universities and local and international organisations as WWF, ZONTA and more.
    It addresses urban-rural linkages
    It refers to other types of transformations (soft investment)
    No
    No
    Yes
    As an individual
    • First name: Zornica
      Last name: Naidenova
      Gender: Female
      Nationality: Bulgaria
      Address (country of permanent residence for individuals or address of the organisation)<br/>Street and number: Pleven, RQB "Drujba", 137, entr.V, ap12
      Town: Pleven
      Postal code: 5800
      Country: Bulgaria
      Direct Tel: +359 88 231 2724
      E-mail: zornicavnaydenova@gmail.com
      Website: https://ecohunt.substack.com/
    Yes
    Social Media
  • Description of the initiative
    The EcoHunt combines education and gamification to tackle the pollution problem by mobile app for de-littering via a Treasure hunt-style game. The app varied missions and incentives drive its users to clean their surrounding environment, by daily list of commonly found litter is generated. These problems stem from two root problems: manufacturing standards and a lack of cleaning and de-littering culture. Mobile apps continue to gain more traction as solutions to different issues in our day-to-day lives. At the same time, games are becoming an educational tool for easily learning via interactivity. The goal is to create a habit of consistently cleaning our environment by taking a small step each day.
    de-littering
    mobile app
    gamification
    create a habit
    education
    The game is the brain`s favorite way to learning. So we use game to create a habit of consistently cleaning our environment by game with missions and taking a small step each day.
    In that way we make more responsible people about environment and clean the world day by day.
    The game is combine many good practices from social medias and successful mobile app/games like Pokemon go and Duolingo. We use these examples, becouse In Pokemon go users all over the world are playing in searching for unreal monsters- In EcoHunt they will search, fined, pick and throw the litter. And also Duolingo use good gamification methodologies for learning new leanguages. EcoHunt combine these practice to make cleaning up the environment fun.
    As the examples (Social medias, Duolingo, Pokemon Go) show, the game create communities and EcoHunt will create engaged and educatied about environment community.
    The App takes the form of a game where varied missions and incentives drive its users to clean their surrounding environment day by day. A daily list of commonly found litter is generated. The user collects them and takes a picture, if possible, marking the mission as done. The picture can be shared on social media along with some of the user’s in-app achievements. We are going to make that communities by events and activities in the app. Also by
    partnerships with eco-friendly companies.
    First of all at our events participations, we have a great feedback from schools and defferent education organisations and public institutions to support and promoting the initiative.
    Our road map include many functions like team game to engage a lot of people of all ages. Our team include marketing specialist, who helps EcoHunt getting better.
    There are many small initiatives that wants to clean, there are big ones, too. But they are not effective enough, so we want to make colture of Environment
    responsibly community.
    Social media and making things "viral" is a huge thing, so we plan using infuencer and social media marketing, also partnerships with education, eco-friendly companies to growth the community.
    EcoHunt is a mobile app for de-littering via a Treasure hunt-style game. The App takes the form of a game where varied missions and incentives drive its users to clean their surrounding environment day by day. A daily list of commonly found litter is generated. The user collects them and takes a picture, if possible, marking the mission as done. The picture can be shared on social media along with some of the user’s in-app achievements. The goal is to create a habit of consistently cleaning our environment by taking a small step each day
    The goal is to create a habit of consistently cleaning our environment by taking a small step each day and make our regions, parks, beaches, cities, countries better. We clean the world by game
    EcoHunt participates in game and education event like Sofia Game Night and Sience festival, also win the Start Young-competition for entrepreneurship. Also we make some studies in local schools.
    EcoHunt id:
    -learning for the green transition and sustainable development a priority in education and training policies and programmes
    -create supportive learning environments for sustainability that span all activities and operations by an educational institution and enable teaching and learning that is hands-on, interdisciplinary and relevant to local contexts
    -support educators in developing their knowledge and skills to teach about the climate crisis and sustainability, including dealing with eco-anxiety among their students
    -actively involve students and staff, local authorities, youth organisations and the research and innovation community in learning for sustainability
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