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  • Concept category
    Shaping a circular industrial ecosystem and supporting life-cycle thinking
  • Basic information
    new furniture
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    how sustainable are our furniture? how can we transform into a livable and circular future?
    "new furniture" aims to tackle these issues and serves as a tool and exhibition design for young carpenters, furniture makers, and designers.
    consisting of several stages of interaction, "new furniture" explains to the user the problems we have with our furniture and provides them with the knowledge and tools necessary to design and build circular furniture.
    National
    Germany
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    Mainly urban
    It refers to a physical transformation of the built environment (hard investment)
    No
    No
    As an individual
    Yes
    university
  • Description of the concept
    how sustainable is our furniture? how can we transform our world into a livable and circular future?
    "new furniture" aims to tackle these issues and serves as a tool and exhibition design for young carpenters, furniture makers and designers.
    consisting of several stages of interaction, "new furniture" explains to the users the problems we have with our furniture and provides them with the knowledge and tools necessary to design and build circular furniture.
    when users open the box, the first object they notice is a piece of chipboard cast in epoxy resin with the inscription "still here in 400,000 years," which represents the material adhesion and non-recyclability of many materials in furniture manufacturing. next, an endless brochure explains the problem of the climate crisis and the negative impact of furniture. the last two objects are a toolkit that is intended to help designers and furniture makers to build circular and sustainable furniture, and a positive artifact that aims to balance the negative impact of the chipboard. a traditional tangram has been abstracted and is used to create three-dimensional structures through dovetail joints, which is intended to inspire creativity in users while using the toolkit.
    furniture
    circularity
    materials
    education
    reusage
    the aim of "new furniture" was not to create an exemplary piece of furniture that must stand unquestioned for the future. instead, the goal of the project was to provide a foundation for all future furniture to build upon. the "new furniture" concept has both a teaching component, which highlights the problems of our current furniture, and an inspiring component, which tries to motivate young people to contribute to the future. the working aids explain how topics such as circularity, repairability, materiality and planned obsolescence can be integrated into the conception, production, use, and post-use of furniture in the furniture industry.
    the concept adopts a holistic approach, seeking to interact with the user cognitively, emotionally, and motorically to leave a lasting impression through as many sensory perceptions as possible. supported by scientific evidence, "new furniture" explains to the user the causes for the climate catastrophe and the negative impact our furniture contributes to it. in addition, the two designed artifacts aim to leave a negative impression of the current situation with the first and a positive image of the future with the second, showing what a desirable future could look like. "new furniture" aims to touch the users and walk together with them towards a livable future.
    in order to be as inclusive as possible, the concept uses simple language and explains concepts from scratch, allowing accessibility for all, regardless of their knowledge base. the design also supports the legibility and clarity of the text. various components and artifacts provide various access points, which means that users can perceive and process the complex topics in different ways.
    a central aim of "new furniture" is to design furniture that is durable, easily repairable, and circular. this kind of design is for the good of the environment by reducing unnecessary emissions, conserving resources, and minimizing waste. additionally, the end user of the produced furniture benefits in many ways. this toolkit
    democratizes the foundation for good and long-lasting furniture and makes knowledge accessible to designers, furniture makers and end customers which is necessary for a socially and sustainably transformative furniture industry.
    in addition to my own experiences, i was able to speak to other joiners, furniture manufacturers, designers and end-users during the course of the project.
    before pursuing my studies in product design, i completed a three-year apprenticeship as a joiner. during this time, i gained enough knowledge about furniture construction that would serve as the foundation for this project later on. in addition to my own experiences, i was able to speak to other joiners, furniture manufacturers, designers, and end-users during the course of the project. it was always important to me that the project was based on scientific facts and not just on intuition, so i also incorporated studies on furniture production, waste disposal, and recycling into the design of the concept.
    usually, the concepts developed in these field s are some new furniture which are especially good in one near and specific topic.
    however, the major problem is that what we perceive as a successful life has led to destruction and environmental degradation, as stated by friedrich von borries. thus, "new furniture" is not merely a grow-with-me bed or a repairable chair. Instead, "new furniture" endeavors to lay out a possible path towards a future where all furniture produced must meet all sustainability requirements through a holistic approach. this concept is innovative in that it seeks to reach users through various perspectives, create a lasting impression, and integrate digital media into analog products.
    to have a chance in combating climate change, other sectors must also initiate sustainable change. the foundation for this must always be based on factual knowledge. the concept could serve as an example, combining science and design to inspire users to break away from existing paths and try something new and sustainable. the character of the educational tool and exhibition design can be applied to a wide range of other topics, as sometimes a specific product is not the solution for the future, but it rather requires multiple approaches.
    massproduction, co2 emissions, circularity, sustainability, new materials, education, furniture manufacturing, democratization of knowledge, recycling, waste management
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