Play for Nature is a new creative concept that engages artists to explore the ways of putting their creativity into the service of teaching children through the game and art about the environmental protection while at the same time reaching their families and different stakeholders on the regional level connecting the region by inviting all to Play for Nature.
Board game, tournaments, workshops, exhibitions, concerts, festivals are the play ground!
Regional
Serbia
The initiative has been created in three languages and presented to 5 cities, schools and countries in the Western Balkan region until now.
It addresses urban-rural linkages
It refers to other types of transformations (soft investment)
No
No
Yes
As an individual
First name: Jovanka Last name: Visekruna Jankovic Gender: Female Nationality: Serbia Address (country of permanent residence for individuals or address of the organisation)<br/>Street and number: Knez Miletina 1 Town: Belgrade Postal code: 11000 Country: Serbia Direct Tel:+381 65 2727005 E-mail:jovanka@artlink.rs Website:https://artlink.rs/
Since its foundation, ArtLink has strived to initiate positive social change. We strongly believe that artist, as creators, have an overwhelming social responsibility to instigate positive change in their immediate surroundings and in their society as a whole. Even though artists are fully capable of interacting with their audience(s), effectively and efficiently breaking down the barriers of ignorance, distrust, unawareness, and even irresponsibility, their message becomes stronger when other experts in their own “art fields” are included in the common effort. Vice versa, the artists can and do help the experts to be remarked, listened to and appreciated, by the public. The artists help the experts be more readily understood, reduce public’s initial resistance, and help their knowledge be utilized in effortless, almost playful manner.
This is why ArtLink, with its partners has decided to improve the concept for the implementation of the Play for Nature Bogame.
The intention is to use the engagement of the artistic performance, game playing and other activities to nurture a voluntary behavioral change that will not only raise the awareness on the topic, but will also motivate the target audiences to actively join in this process.
At this point culture can play an important role of the motivator and the proposed method of interacting in the creation of art work brings down the narrow frame of certain forms offering a much broader creative perspective. It allows change to occur as a play, even a game, so as not to encounter as much resistance from the local population and institutions.
The main target group of the board game “Play for Nature ” are children aged 7 In that view, learning about the different methods of preserving and protecting the nature and energy savings in the schools and using games to enable kids to bring those lessons home and play an important role in helping their families find ways to save nature and energy and make their environment.
Nature
Energy
Creativity
Game
Motivation
Learning through game
The key objectives are to teach children in the schools about the basic
knowledge on the topic of environment, renewable energies protection of the
nature through playing the game.
Children - eco motivators - by presenting it in the schools it also raises the awareness of the grown
population, teachers, parents and general population on this important
topic.
The project presents artistic works of visual artist through exhibitions of the illustrations and other events in the schools, but also other institutions and public spaces
The additional added value is that the project is created as regional in
several languages and by creating common children game, it connects people in the region through common programs and project, strengthen people to peoples links and build more sustainable relations and sustainable development in the region.
Including stakeholders on different levels to support the project and find the ways to promote it through the networks of the schools, cities and regions
Creating a new regional platform for the schools on this topic
The project enable sustainability since different stakeholders are involved
from bottom up – the Project is created by an Association of artists that
operates on regional level with the support of Business company, but
integrates schools in 5 countries in the region, local municipalities,
Ministries, Embassies and media.
All those stakeholders will continue to invest in this project and it will
grow and reach every year more and more children and adults and
institutions.
The Board game is designed by the group of artists, who are recognized in their fields, with a number of important international recognition and awards and experience in creating illustrations and charismatics with the intention to create and spread the message/
It is an art work, with contributions of several artists, their illustrations, and very original concept and design.
The story and the concept are unique and created for this project. Story is very much in line with children psychology and esthetics. And the concept of the game combines two different game models - based on questions and answers and the other one is a memory game with a new concepts. In both ways children learn and develop their skills.
By organizing the tournaments in playing the game, the project also develop the sport spirit and motivation.
The best children receive the awards and become recognized as the eco motivators in their schools. It brings them the feelings of being leaders in doing something for a common good. They feel the importance of being awarded and they intend to show the good example to the others. It is a nice feeling and positive change that happens on individual but also group level.
There is also an additional cultural aspect in the project in exhibiting the artists works in public spaces in combination with the concerts, and workshops for children.
The project becomes the part of the programs of different festivals in the region, that promote the project in their programs, very often organizing workshops for children in public spaces, parks and different cultural venues.
This is how art and cultural make positive changes in their communities, by offering to initiate the change in behavior through creativity and game starting from our youngsters.
The region as a whole is facing the same challenges and has the same needs.
Investing in youth, culture and education is the crucial for the development of the region. schools and different partners.
Implementation Schedule
October 2022 – September 2023It is at the same time the presentation of the art works and promotion of the It is important that the project is presented in the public schools and municipalities and also to the Ministries. It is expected in the next faze to get support from the institutions and to have the Board game presented in much more schools and municipalities in the region.
Expected Results – Outputs
Phase I - Result:
Creation of the Board Game with rules and illustrations – the experts team of artsts and experts will design it
Phase II
Activities at 5 primary schools in the WB region in 5 cities
o Identification of the six primary schools from the six cities in the WB Region, establishing contacts with focal points – school directors (i.e teachers) who were responsible for creating the teams for the game board tournament. The target groups are children of the age of 7 -9 ( first and second grade) where the total number of players 36 (1st round: 6 groups per 6 children in each – playing at the same time; semi-final and final tournament to get the winner);
o Organization and delivering a presentation of the game rules to teachers (prior to selecting the pupils) and game players (immediately before the tournament, as a sort of introduction
o Providing the infrastructure for the tournament by defining appropriate rules, responsibilities and procedures to be followed;
A. Eco-motivators’ presentations based on the rules created for the Game Play for Nature aimed for school children
In these workshops the children had the opportunity to:
a) See mini-presentations on Rules used in the Play for Nature game (from simple behaviour changes, over to items such as toys po
The Game concept, made particularly appealing by attractive and inspiring illustrations and design, together with the public-awareness campaign on energy-saving for both target and general audience, represents a success in transmitting crucial ideas and essential energy-saving knowledge to the target groups.
The citizens benefit on general level by being introduced to art programs in public spaces that show how nature could be used for the presentation of art works, and through art works.
Nature and art are very well connected on multiple levels and in this project art serves as a motivators and inspiration for the citizens to create ta positive change in their attitudes toward the nature and environment, in other to improve the quality of their lives and in their communities.
The idea is to approach different stakeholders on local, national and regional level in order to together with the public-awareness campaign on energy-saving and protection of the nature, for both target and general audience, make a success in transmitting crucial ideas and essential energy-saving knowledge to the target groups.
Stake holders
Schools
Municipalities
Cities
Ministries for Environment and Energy and Education
Regional bodies
Donors
The project engaged senior experts in energy and environment who created the concept and through interactions with the artists, competed the creation o a game.
The experts are also involved in the proces of presenting the game in the school to the children by organizing interactive workshops and lecturs thorugh which children can ask questions and learn more about the topic.
On the other hand those experts are also involved in the communication with different stakeholders including ministries, local in lobbying for the project and its follow up.
Apart from the experts, artists are engaged in two ways - the workshops with children in which they present the creative way of presenting the ideas and messages, while on the other hand they actively organize the exhibition and other art work in public spaces that are additional cultural contribution by presenting the art works that are connect to the ways of saving the energy and nature.
All of them interact with each other, complement each other and inspire each other - each other champions.
The innovative character is that this imitative is bottom up, and starts from the artists and artists association and has very strong impact on the institutional level, by being connected directly to the public schools, that are under the responsibility of the local municipalities and ministries.
In that way artists are creators of a positive change on a much higher level.
The special added value is regional aspect and in the context of the Balkans - it has multiply positive effect by creating new links among people and institutions in the region.
Using three languages and connecting the schools and their cities, it brings new platform for the future common strategies on institutional level in the field of sustainable development and green agenda.
All elements of our initiative could be replicated and transferred to other places groups and contexts.
It is absolute transferable and could serve as a model for creating positive behavioral change through the game in societies.
Phase I - Result:
Creation of the Board Game with rules and illustrations – the experts team of artists and experts design it
Phase II
Activities at 5 primary schools in the WB region in 5 cities - Presentation of the game and Tournament
o Identification of the 5 primary schools from the 5 cities in the WB Region, establishing contacts with focal points – school directors (i.e teachers) who were responsible for creating the teams for the game board tournament. The target groups are children of the age of 7 -9 ( first and second grade) where the total number of players 36 (1st round: 6 groups per 6 children in each – playing at the same time; semi-final and final tournament to get the winner);
o Organization and delivering a presentation of the game rules to teachers (prior to selecting the pupils) and game players (immediately before the tournament, as a sort of introduction
o Providing the infrastructure for the tournament by defining appropriate rules, responsibilities and procedures to be followed;
A. Eco-motivators’ presentations based on the rules created for the Game Play for Nature aimed for school children
In these workshops the children had the opportunity to:
a) See mini-presentations on Rules used in the Play for Nature game (from simple behavior changes
A. Eco-motivators’ presentations based on the rules created for the Game Play for Nature aimed for school children
In these workshops the children had the opportunity to:
a) See mini-presentations on Rules used in the Play for Nature game (from simple behavior changes, over to items such as toys powered by solar cells, or wind turbines
b) The described activities are aimed at educating children in a fun and memorable way, that would motivate them (and by virtue of effect, their parents as well) to think of energy saving and perceive opportunities to protect the nature .
B. Exhibitions for children in the schools and for general audiences in public spaces
Global challenge is to motivate people and children to pay more attention to their environment and to take responsibility and concrete steps toward the their protection.
The project has been introduced to almost 600 children in 5 public schools in 5 cities in the region and also to 5 municipalities.
The working plan is to organize activities in two directions:
- public presentation during the summer at open air spaces with artists involved to work on a new art works
- In direct contacts with different stakeholders on local, national and regional level including ministries and regional international organizations