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  • Concept category
    Reconnecting with nature
  • Basic information
    Forma
    Forma the rediscovery of creativity
    Forma is the tangible expression of a rebellion against the apathy of today's globalized and hyper-connected world.
    It is a game, in the noblest and educational sense of the word, for children and adults; a series of shapes cut from a recycled wooden board fit together according to the user's preferences and exposed to the light of the sun give life to infinite Forms. there is no limit to imagination and play, every form is valid and unique, made unique by the creativity of the individual.
    Cross-border/international
    Italy
    Italy
    {Empty}
    Rome
    Mainly urban
    It refers to other types of transformations (soft investment)
    No
    No
    As an individual in partnership with other persons
    • First name: Luciano
      Last name: Barbato
      Gender: Male
      Age: 19
      Please attach a copy of your national ID/residence card:
      By ticking this box, I certify that the information regarding my age is factually correct. : Yes
      Nationality: Italy
      Address (country of permanent residence for individuals or address of the organisation)<br/>Street and number: via giacinto gigante 11
      Town: Rome
      Postal code: 00147
      Country: Italy
      Direct Tel: +393771737945
      E-mail: lucianobarbato1104@gmail.com
      Website: https://www.instagram.com/alius.studio/
    Yes
    Social Media
  • Description of the concept
    Forma is the tangible expression of a rebellion against the apathy of today's globalized and hyper-connected world. In a world where human relationships, contact with nature, and the cultivation of creativity are increasingly rare experiences, our project bursts in.
But what is Forma then? It is a game, in the noblest and educational sense of the word, for children and adults; a series of shapes cut from a recycled wooden board fit together according to the user's preferences and exposed to the light of the sun give life to infinite Forms, that can be immortalized in a notebook. there is no limit to imagination and play, every form is valid and unique, made unique by the creativity of the individual and also, more concretely, by lighting conditions. Forma aims to attract the interest of the adult audience and resurrect creativity, now buried for years, in that age group. But the highest aspiration is to unleash the multiform and extraordinary imagination of children that risks going unused in the pragmatism of the modern world where healthy childhood innocence is practically zeroed.
Imaginative kids will be dreamy and idealistic adults
    Game
    creativity
    contact with nature
    well-being
    emotions
    The materials were supplied to us by Ecolegno Roma, a waste recycling organization with which we got in touch, happy to collaborate with students. Using recycled wood as the main material reduces the environmental impact of extracting new raw materials.
    . The game also encourages the development of creative and thinking skills, promoting a circular economy and a sustainable, conscious lifestyle linked to the simplicity of the game itself
    The design of the game has been carefully crafted to promote a deep connection with Nature.
    The child is encouraged to go out and play in the park with the shadows made by the shapes,
    being very cheap to produce, it breaks down social differences, allowing everyone to enjoy it.
    The use of natural materials such as recycled wood adds to the aesthetic appeal of the game, while also promoting a connection with nature and a sense of grounding. The design also allows for flexibility and encourages individual creativity, leading to a different and full filling experience for each user.
    Inclusiveness is one of the cornerstones of the project. Forma was designed to embrace as wide an audience as possible so as to act across generations and achieve, albeit in a contained form, that utopian ideal of a return to an ancient and almost rural authenticity. Secondly Forma is not aimed exclusively at an elite, as often happens with projects inspired by our own ideals, but is proposed as an economic experience created with recycled materials that subverts the usual and counterproductive culture-spending relationship.
    with a more open, creative mind and in contact with nature people will have more vitality and will be able to live a quality life.
    Creativity promotes psychological well-being because it allows people to experience and verbalize difficult emotions, provides a distraction, and can lead to positive emotions through the process of creation.
    This project, born and developed mainly by us within the Isia, a Roman design university, was possible thanks to the help of a recycling center for wood and paper materials.
    Their help was important since it was possible fo us to give new life to wooden planks otherwise destined to be disposed of.
    By doing this we have avoided contributing to the production of new semi-finished wood products, the process of which is in any case polluting.
    Thanks to Isia it has also been possible to reduce the use of paints, through the creation of graphics on cardboard with the laser engraving technique, which superficially affects the material leaving the trace of a color gradation ranging from white to black.
    By acting on the sphere of creativity, especially that of children, the field we are going to embrace is that of pedagogy.
    We certainly don't want to set up a new learning method, in fact this project can go hand in hand with the development of any person.
    Thanks to the study of the forms that is done, we have come to the creation of something that could go far beyond cultural and social barriers; the use of abstract shapes allows anyone, regardless of their culture, to imagine something different, we have purposely not created classic shapes such as animals or monsters that otherwise could not have been perceived by everyone in the same way.
    And this is precisely its communicative power, the total absence of linguistic, ideological and generational barriers; in fact, not having defined the forms, we allowed a universal understanding of the project.
    The revolutionary idea of our concept is to make something available to the child that comes to life only at the very moment in which he relates to it; by providing abstract shadows we are not putting a lion or a giraffe in the child's hands, but all the animals that the child wants to see inside of it.
    In a world so full of limitations and guidelines, the beauty of our project lies in leaving some creative space and expressive freedom to the child.
    Other games with educational purposes only provide the child a guideline to follow, where he will not actually create anything new, limiting himself to understanding certain logical passages dictated by the game; in our case instead there are no restrictions.
    The idea behind our project is itself the project, and the physical object is only a means to get it there.
    The important thing for us is to get the message across that you need to rediscover your creative side; and making the shapes with other materials or other construction techniques does not preclude its functioning.
    Once the idea behind these shapes has been communicated, you can very well think of designing other shapes yourself, thus making the project usable by anyone.
    We believe that by being able to stimulate the imagination and creativity of the little ones, we can obtain great benefits on a large scale; the only way to improve a society is indeed to educate people from childhood.
    Given the incredible potential of children, limiting oneself to providing their pre-packaged contents, where the game becomes passive and even sterile, is wicked towards them; that's why what we intend to do with our shadows is to encourage children to play with what they do best, their imagination.
    By immediately learning the importance of thinking and reasoning, they will grow up with a more open mind, inclined to a creative approach to life's challenges.
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