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  • Prioritising the places and people that need it the most

    Access to Technology

    "Access to Technology and Information by the Guci e Re Community"

    Northwestern Albania /Guci e Re Village, Rrethina Administrative Unit, Shkoder Municipality, Albania
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  • Prioritising the places and people that need it the most

    YCL course for youth climate leaders

    Climate change: panorama, challenges and opportunities for young professionals.

    CROSS-BORDER/INTERNATIONAL,Portugal, Italy
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  • Prioritising the places and people that need it the most

    YOUTH CENTER NIŠ

    RECONSTRUCTION, REHABILITATION AND ADAPTATION OF THE BUILDING "TEACHER’S HOME" IN "YOUTH CENTER"

    COUNTRY SERBIA, CITY OF NIS, MUNICIPALITY MEDIJANA, ADDRESS-КING STEPHEN THE FIRST CROWNED STREET, Latitude 43.321513472939586 Longitude 21.90123254018593 POSTAL CODE 18000, Serbia
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  • Prioritising the places and people that need it the most

    Inklusive Sustainable Geodome

    Dome-Pergola built by disadvantaged youth from Germany with and for handicapped people in Spain

    CROSS-BORDER/INTERNATIONAL,Spain, Germany
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  • Reconnecting with nature

    From Sale to Save

    How to convert the oldest Fish Market of the Adriatic Sea into a Marine Rescue Center

    Marina di Ravenna, Ravenna, Italy
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  • Reconnecting with nature

    A Slow City

    A Slow City: Rethinking Ferizaj’s Infrastructures, Landscapes and Urbanism

    Ferizaj Municipality Kosovo Field, Kosovo
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  • Shaping a circular industrial ecosystem and supporting life-cycle thinking

    SALUBATA

    Modular shoes from recycled plastic waste

    CROSS-BORDER/INTERNATIONAL,France, Portugal
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  • Reconnecting with nature

    Abaceria Respira

    Abaceria Respira: An Urban Oasis in Vila de Gracia (Barcelona)

    Vila de Gracia, Barcelona, Spain
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  • Shaping a circular industrial ecosystem and supporting life-cycle thinking

    Unione Digital

    Brain stimulation device

    CROSS-BORDER/INTERNATIONAL,Slovakia, Other
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  • Shaping a circular industrial ecosystem and supporting life-cycle thinking

    Ignorance is Bliss

    Ignorance is Bliss Ceramic Tiles

    CROSS-BORDER/INTERNATIONAL,Netherlands, Lithuania United Kingdom, Canada
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    Vineyard Project

    The Vineyard Project: a therapeutic landscape for young people experiencing mental ill-health

    Italy
    The Vineyard Project cultivates the vineyard as a therapeutic landscape for youth experiencing mental ill-health, involved in a one-to-one interaction with vine-growers and peer agronomy students in vine care activities. With the involvement of arts, humanities and enological high schools, the project aims to develop an innovative program for youth, based on peer-training, aimed at competitive employment (an essential part of citizenship) and rooted in locally constructed therapeutic landscapes.
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    KOGAA LAB 2022

    KOGAA LAB 2022: Linserka Creative Playground

    Czechia
    KOGAA Lab is an academia platform run by KOGAA architecture studio. The platform applies executive knowledge related with QOL (quality of life in the city) topics as adaptive re-use, adaptation to climatic change or positive impact on communities and localities. Lab's pilot project was a collaboration with the Technical University of Liberec, Czech Republic. During summer semester we led student atelier whose main topic was the reactivation of an industrial building located in Liberec.
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    Valldaura Labs

    IAAC Valldaura Labs Hosts Immersive Ecodesign Masters Program in Barcelona's Collserola Natural Park

    Spain
    10km from Barcelona the Institute for Advanced Architecture of Catalonia's Valldaura Labs comprises 140ha of forest where global student cohorts learn-by-living in a renovated farmhouse hosting digital fabrication tools alongside a carpentry, gardens and domestic/educational spaces. Practising sustainable forest management to harvest their own 0km lumber and produce cross-laminated timber with an on-site mill and press, students complete one circular self-sufficient prototype building each year.
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    Ideas laboratory and meeting place

    Ideas laboratory and meeting place: participatory, inclusive, learn by experimenting, co-create

    Spain
    Ideas laboratory and meeting place. A participatory and inclusive meeting space for local communities, with tools to co-create an eco-social transition, responding to local needs. A space for dissemination, training and advice on the sustainable use of natural resources, with participatory decision-making. as Einstein said "The mind is like a parachute, it only works if you open it" Local communities can join forces and find solutions that improve life with participatory actions.
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    Liminal Lab, Rebuilding the Edge

    An itinerant laboratory that designs solutions for the sustainable development of rural communities

    Italy
    Liminal Lab is a research laboratory spread across rural Italy that aims to transform small municipalities, their historical heritage, and underutilized infrastructure, into places of learning and research in order to develop strategic projects for the territories concerned. The initiative is a time of participatory brainstorming on the critical issues of small towns and the potentials through which they can be repositioned as active agents in the creation of tomorrow's culture.
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    CheDesignSchool

    CHE Design School - Creative Humanistic Education. Design School for children and adults.

    Montenegro
    We believe that design and design-thinking can bring together people of different nationalities, different ages, political views and religions in the name of solving common tasks and sustainable development of our society. We believe that design, design-education as well as purposeful and meaningful actions of the local design- community can lead to quality changes in environment and improvement of the quality of life in Western Balkans.
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    Tasnad Urban Garden

    Feasibility Study for "Tasnad Urban Garden"

    Romania
    Tasnad Urban Garden Project rethinks the way green public spaces can provide an identity-centered educational experience raising awareness on the local endangered botanical heritage, while at same time addressing the needs for outdoors sports activities for modern healthy individuals of all ages. The mid-term goal is to support a paradigm shift and encourage both the locals and visitors of the Garden to support nature-based projects through educational means.
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    A House is a Mountain is a Hat

    Portugal
    “A house is a mountain is as hat” is an accessible, tactile and easy to read Children's Book about architecture that explores "the house" in its many dimensions. It introduces concepts about the built environment and the power of architecture - how it can be created, used and transformed consciously, in harmony with the planet. With colors and relief, large letters and Braille, is available in libraries and bookshops and may also be read by children who are blind or low vision.
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    We Are The Flood

    We Are The Flood, a liquid platform on climate crisis, anthropogenic interactions & ecotransiction

    Italy
    "We Are the Flood" is a creative and interdisciplinary research, training and transformation platform on the climate crisis, anthropogenic interference and ecological transition implemented by a science museum, the MUSE of Trento (Italy). Starting from water as a symbol of the climate crisis, “We Are the Flood” wants to trigger through emotions and the universality of art a change of perspective that can reflect on a global scale to imagine desirable futures.
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    Circular Experience Library

    Circular Experience Library: free UX design patterns for a better experience in the circular economy

    Germany , Germany
    Customers will have a pivotal role in making the circular economy work. Their customer experience should be joyful and effortless. The Circular Experience Library offers 72 free UX design patterns to service- and ux designers and companies. This toolkit can be used to develop ideas and build prototypes for circular services fast. The aim is to accelerate the adaption of circular services by customers and lower the costs for companies and experience designers developing them
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